Интересы

It originated in the era of software rendering on PCs prior to the appearance of GPUs, competing with other libraries such as Argonaut's BRender and RenderMorphics' Reality Lab (the latter was acquired by Microsoft and became Direct3D).

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Bing Gordon, an EA executive, has stated that RenderWare didn't perform well enough for next-gen and that RenderWare didn't stand up to competition from Epic Games. He has also stated that the RenderWare team is "mostly a dev house" (as opposed to EA still using RenderWare).[1]

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