OpenSuse 13.1 is comming!
1 quad ( 2 tri-s ) without parallax mapping & per-pixel lighting
1 quad ( 2 tri-s ). Simple parallax method.
modified simple parallax mapping using offset reduction
again only plane with texture
using steep parallax mapping. 50 layers.
using steep parallax mapping. 5 layers.
steep parallax mapping =)
simple light with shader. Using only position of light's source and it's color. ( based on normal map ).
specular + normal map + diffuse
relief mapping + simple lighting ( wood )
relief mapping + simple lighting ( rockwall )
shadow test using relief mapping idea
shadow + lighting + relief mapping + specular map + normal map + diffuse map + height map + ambient map